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Enemies & Bosses

Enemy roster and boss mechanics for Retro Tower Defense. Noob variants, Endless cadence (Wave 10/20/40 = John Doe, Wave 110 = Telamon), and boss stuns.

Endless boss

John Doe

Endless recurring; applies AoE stun + presence aura. Heroic version: 1x1x1x1.

RoleStun + presence
TypeEndless boss
ObtainEndless wave 10/20/40
Best ForStun check
Endless boss

Telamon

Endless + SFOTH final boss. Ring-of-fire AoE stun.

RoleRing-of-fire stun
TypeEndless boss
ObtainEndless wave 40/110
Best ForRing-of-fire test
Endless boss

Disaster Dude

Tank Endless boss; tower variant exists.

RoleTank boss
TypeEndless boss
ObtainEndless wave 60
Best ForTank check
Mid boss

Yorick

Crossroads final boss; AoE stomp to stun towers in radius.

RoleStomp stun
TypeMid boss
ObtainCrossroads final
Best ForStomp test
Mid boss

Rocket Boss

Rocket Arena final boss; flying unit that shoots rockets stunning towers.

RoleFlying rocket
TypeMid boss
ObtainRocket Arena final
Best ForFlying avoidance
Standard

Noob

Basic weak enemy; wave 1 debut unit.

RoleBasic
TypeStandard enemy
ObtainWave 1 debut
Best ForWarmup
Standard

Speed Coil Noob

Fast Noob variant; tests tower fire-rate.

RoleFast
TypeStandard enemy
ObtainMid waves
Best ForSpeed check
Standard

Ghost Noob

Invisible flying Noob; requires Ghost-detection flag.

RoleInvisible / flying
TypeStandard enemy
ObtainMid waves
Best ForDetection check

Data Quality Notes

Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.

Source fields

Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.

Internal links

Link enemies entries to matching builds, boss routes, and guide sections.

Update rhythm

Keep tier values and obtain methods current after each game update.

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